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Habboon hotel habbo
Habboon hotel habbo











habboon hotel habbo

WIRED Condition: User DOESN'T count in room WIRED Negative Condition: Triggerer is NOT on furni WIRED Condition: Furni type DOESN'T match WIRED Negative Condition: Furni state DOESN'T match WIRED Negative Condition: NOT Team Member WIRED Negative Condition: NOT Group Member Only allows further system if and only if: Any furni object is moved onto a specified Furni. Only allows further system if and only if: User is a part of room group (if there is a room group present.)

habboon hotel habbo

For example: You can make it so you can't open a door unless someone is standing in a certain spot. These make it so the Trigger or Effect will -not- happen unless a certain variable is in place. When triggered it changes the selected furni direction. When triggered user leaves the selected team. When triggered user join the selected team. When triggered, it gives a set amount of points to the selected team. WIRED Effect: Give score to a predefined team When triggered, it moves away selected furni from the nearest user in the same row or column.

habboon hotel habbo

WIRED Effect: Move Furni away from nearest user When triggered, it moves the selected furni towards nearest user in the same row or column. WIRED Effect: Move Furni towards nearest user Like the 'Random Effect' Add-On, but this one will pick an effect that was not used last time a trigger was activated. When triggered it gives points to the team that activated it.Ī single effect is picked at random after a trigger was activated. When triggered it resets the selected timer. When triggered it exicutes the selected wired stacks. (Usally used with WIRED Trigger: User Says Keyword) When triggered it matches furni to the position and state that was selected. WIRED Effect: Match Furni to Position & State When triggered it moves and/or rotates selected furni. (Usally is stacked with WIRED Trigger: User Walks On Furni and WIRED Trigger: User Enters Room) When triggered it sends user a pre-made message. When triggered it kicks the user that activates it. When triggered selected bot gives selected handitem to user. When triggered selected bot follows user in room. (Usally stacked with WIRED Trigger: User Enters Room) When triggered selected bot talks/whispers to user in the room. WIRED Effect: Bot talks or whispers to user When triggered selected bot talks/shout to all users in the room. Wired Effect: Bot talks or shouts to all users When triggered selected bot moves to selected furni. When triggered selected bot changes clothes to selected set of clothing. When triggered it teleports slected bot to selected furni. Will go in order of the furni states, exactly like double clicking on it.* These make the actual event happen.Ĭhanges Furni State. It's like repeat effect, except longer for extended gameplay.) (The furni has to be selected with either, WIRED Effect: Move Furni towards nearest user, or WIRED Effect: Move Furni away from nearest user.)Īctivates every X seconds. The game starts when selected action happens.Įffects get triggered when the selected furni collides with a user. The game ends when selected action happens. (X is the number of set seconds)Īt the set time your stacked Effect activates. Whenever the selected Furni State is changed (see article for help).*Īctivates when someone enters the room this box is in.Īctivates every X seconds. (Use more than one of these stacked for multiple keywords). For example, if you use an "User walks on furni" box, after someone walks on a desired object, it will trigger your effect. These are what trigger an effect to happen.













Habboon hotel habbo